Archive for November 2010

Request access to private beta of the litl channel SDK

Flash Developers can request for the SDK here.

“We are conducting a limited private beta of our new Flash SDK which features accelerometer control of litl channel content.

Our SWC and Simulator have been updated to allow development of new accelerometer events, a key functionality of the new litl set top box device debuting at Adobe MAX 2010.

With the new simulator, you can actually test/play games and content with your own Android device via our AIR-based simulator tool.”

litl writeup on the Daily Grommit

Inside RIA interview with litl

I saw that Chuck Freedman got interviewed by inside RIA about the litl and their plans for 2010 into 2011. Worth reading through.

Authoring Rich Experiences for Every Room in the Home

litl developer webinars next week

There’s a online e-seminar litl developers event next week.

We’re emailing you as we are hosting a mandatory SDK webinar next week. We are holding this session twice (at varied times) in order to make sure that our incentive developers are up to speed on the latest and greatest technologies are available in the litl SDK.

Essential Topics Include:

  • Developing for the TV
  • Remote Management
  • Litl Helper Classes
  • Updates to the Simulator

This lab is a great opportunity for us to engage with a group of developers interested in deploying Flash/Flex Channels on the litl platform. We’ll have a good portion of our team on hand to work directly with you, doing a live walk through of our devices, platform, FAQs and sample channel code.

The sample channel code projects are ready to import into either Flash CS5 or FlashBuilder, so they’re ready-to-run.

After introducing you to the devices, SDK and platform, we’ll help you code your own channels and set you up to deploy them in our Channel store!

Send a request to devsupport@litl.com”> if you are interested in joining.

litl Lab notes from RIA Unleashed 2010

Flash on TV, 3D, Accelerometer via the Litl set top box

Is this Skype testing for litl? Not sure, but I’m guessing, yes. :)

The mobile gaming research lab at litl

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via @chuckstar The mobile gaming research lab at #litl

Some Cloud Computing stats