litl writeup on the Daily Grommit
Here’s a recent write up on the litl webbook from the Daily Grommet.
Shared thoughts, ideas, & (Flash) development tips & tricks for the litl Platform
Posts tagged ‘litl’
Here’s a recent write up on the litl webbook from the Daily Grommet.
I saw that Chuck Freedman got interviewed by inside RIA about the litl and their plans for 2010 into 2011. Worth reading through.
There’s a online e-seminar litl developers event next week.
We’re emailing you as we are hosting a mandatory SDK webinar next week. We are holding this session twice (at varied times) in order to make sure that our incentive developers are up to speed on the latest and greatest technologies are available in the litl SDK.
Essential Topics Include:
- Developing for the TV
- Remote Management
- Litl Helper Classes
- Updates to the Simulator
This lab is a great opportunity for us to engage with a group of developers interested in deploying Flash/Flex Channels on the litl platform. We’ll have a good portion of our team on hand to work directly with you, doing a live walk through of our devices, platform, FAQs and sample channel code.
The sample channel code projects are ready to import into either Flash CS5 or FlashBuilder, so they’re ready-to-run.
After introducing you to the devices, SDK and platform, we’ll help you code your own channels and set you up to deploy them in our Channel store!
Send a request to devsupport@litl.com”> if you are interested in joining.
Daniel R. posted some notes from the Litl Lab (aka workshop) at RIA Unleashed this month.
Via @chuckstar, a post about Flash on TV, 3D, Accelerometer via the Litl set top box at a recent Flash event.

via @chuckstar The mobile gaming research lab at #litl
The litl team has posted some info on how to deal with overscan when the litl is hooked up to external TV displays (via the HDMI out port): What’s overscan and why do I have to deal with it?